Mastering the Mostly Flesh and Steel Achievement: A Complete Strategy Guide
Learn how to earn the Dishonored Mostly Flesh and Steel achievement with our comprehensive guide on stealth, gear upgrades, and Blink level 1 mastery.
Embarking on a dishonored mostly flesh and steel run is perhaps the ultimate test of a player’s mastery over Corvo Attano’s physical prowess and environmental awareness. Unlike a standard playthrough where you can summon swarms of rats or stop time, the dishonored mostly flesh and steel achievement demands that you rely almost entirely on your blade, your gadgets, and the most basic form of teleportation. By stripping away the supernatural crutches that define the game, players are forced to engage with the intricate level design of Dunwall in an entirely new, more grounded way.
Understanding the Rules of the Challenge
Before you start your save file, you must understand the strict limitations imposed by this achievement. The game is quite literal when it says "mostly flesh." While the Outsider grants you the mark and the initial Blink ability, any further investment into the supernatural will immediately void your progress.
According to the official Dishonored Wiki and verified player experience, you are permitted to use Blink Level 1, as this is a forced acquisition during the "High Overseer Campbell" mission arc. However, purchasing Blink Level 2 or any other active or passive power (such as Dark Vision, Devouring Swarm, or Agility) will result in failure. Interestingly, bone charms are permitted, as they are considered external enhancements rather than permanent supernatural alterations to Corvo’s being.
| Action | Permitted? | Impact on Achievement |
|---|---|---|
| Using Blink Level 1 | Yes | Mandatory for progression; does not void achievement. |
| Purchasing Blink Level 2 | No | Immediately voids the achievement. |
| Buying Dark Vision | No | Immediately voids the achievement. |
| Buying Agility (Passive) | No | Immediately voids the achievement. |
| Equipping Bone Charms | Yes | Fully permitted; highly recommended for buffs. |
| Upgrading Gear at Piero's | Yes | Fully permitted; essential for survival. |
Essential Gear and Piero’s Upgrades
Since you cannot rely on supernatural powers to see through walls or move faster, your equipment becomes your lifeline. Every coin you find in the streets of Dunwall should be funneled back into Piero Joplin’s workshop. Because you aren't spending Runes on powers, your primary focus shifts to mechanical superiority.
Player experience suggests that the "Mask Optics" upgrade is one of the most vital purchases. Since you cannot use Dark Vision to scout enemies, the ability to zoom in from a distance allows you to map out guard patrols safely. Additionally, upgrading your "Boot Stealth" is non-negotiable, as it reduces the sound of your footsteps, allowing you to move at a crouch-walk speed that is nearly silent.
| Upgrade Name | Priority | Reason |
|---|---|---|
| Boot Stealth (Level 1 & 2) | Critical | Essential for sneaking past guards without Agility. |
| Mask Optics (Level 1 & 2) | High | Replaces the scouting utility of Dark Vision. |
| Crossbow Range | Medium | Necessary for taking out Clockwork Soldiers or distant guards. |
| Combat Sleep Dart | Medium | Provides a quick "panic button" for non-lethal runs. |
| Reload Speed | Low | Useful but secondary to stealth-based upgrades. |
The Art of "Blink Abuse" and Movement
Navigating a dishonored mostly flesh and steel run requires a deep understanding of the Blink mechanic. Even at Level 1, Blink is an incredibly versatile tool. Community guides often emphasize "Blink-Jumping"—the act of jumping and activating Blink at the apex of your leap. This technique allows you to reach ledges and balconies that might otherwise seem accessible only with Blink Level 2 or the Agility upgrade.
Verticality is your best friend. In Dunwall, the guards rarely look up. By staying on the pipes, chandeliers, and rooftops, you can bypass 80% of the game’s combat encounters. When you do have to move on the ground, remember that Blink is completely silent. You can teleport directly behind a guard and initiate a takedown before they even register a flicker in the air.
Pathing and Environmental Awareness
Every mission in Dishonored is designed with multiple points of entry. When you are restricted to "flesh and steel," the direct path is often the most dangerous. Look for open windows, ventilation shafts (if you have the mechanical tool), or underwater passages.
For example, during the "House of Pleasure" mission, instead of fighting through the front gates of the Golden Cat, you can use the rooftops to enter through a side balcony. This not only keeps your "Mostly Flesh and Steel" run intact but also minimizes the risk of being overwhelmed by the Bottle Street Gang or the City Watch.
Bone Charms: Your Only Supernatural Edge
While you cannot spend Runes on powers, you can and should collect every Bone Charm you find. These small trinkets provide passive bonuses that can compensate for your lack of supernatural abilities. Since you cannot buy the "Vitality" power to increase your health, charms that boost your damage resistance or health regeneration are invaluable.
In a dishonored mostly flesh and steel playthrough, you should hunt for specific charms that enhance movement and stealth. Community reports highlight the following charms as "game-changers" for low-power runs:
- Swift Shadow: Increases your movement speed in stealth mode. This is vital since you lack the Agility power.
- Fleet Fighter: Removes the movement penalty when your weapon is drawn.
- Strong Arm: Speeds up the process of choking out enemies, which is essential for staying mobile during non-lethal stealth.
- Undertaker: Increases movement speed while carrying a body, helping you hide evidence more quickly.
| Bone Charm | Effect | Why it helps this run |
|---|---|---|
| Swift Shadow | Faster crouching movement | Offsets the lack of the Agility passive power. |
| Strong Arm | Faster non-lethal takedowns | Reduces the window of time you are vulnerable while choking guards. |
| Unquiet Spirit | Higher chance to go unnoticed | Provides a much-needed buffer for close-quarters stealth. |
| Healthy Appetite | Better healing from food | Saves money on health elixirs, which can be spent on gear. |
Strategic Looting and Side Quests
Money is the engine that drives a successful dishonored mostly flesh and steel campaign. Without the ability to use "Bend Time" or "Possession" to escape bad situations, you will need a steady supply of Sleep Darts, Rewire Tools, and Grenades. This means you must become a master thief.
Don't ignore the side quests. Characters like Granny Rags and Slackjaw offer rewards that are often worth the risk. While Granny Rags might seem "creepy" or dangerous, her quests often lead to hoards of loot or safe codes. Speaking of safes, always keep an eye out for notes and audiographs. The money hidden in safes across Dunwall can easily total thousands of coins, allowing you to max out your equipment by the midpoint of the game.
Mission Difficulty Ranking (Low-Power Run)
- The Flooded District: High difficulty. You start without your gear and must rely purely on your movement skills to recover your items.
- Return to the Tower: Moderate difficulty. High guard density, but plenty of verticality to exploit.
- The Light at the End: Moderate difficulty. The final push depends heavily on whether you are playing High or Low Chaos.
- Lady Boyle’s Last Party: Low difficulty. As long as you don't cause a scene, you can walk through most of the level.
Handling Confrontation Without Powers
Eventually, things will go wrong. Even the most careful player might get spotted by a Tallboy or a group of guards. In a standard run, you might use "Windblast" to clear the area, but here, you must rely on your "mostly flesh" capabilities.
If you are spotted, your first instinct should be to "Blink" upward. Most AI pathing in Dishonored struggles with vertical escapes. If you must fight, use your environment. Lead guards into narrow hallways where their numbers count for less, or use Rewire Tools on Arc Pylons to turn the City Watch’s technology against them. Remember: you are an assassin, not a soldier. There is no shame in running away to reset the stealth "alert" status of the guards.
For those interested in the lore or seeking more official details on Corvo's journey, visiting the official Dishonored page on Steam can provide further context on the game's mechanics and world-building.
Conclusion: The Reward of the Challenge
Completing a dishonored mostly flesh and steel run is incredibly rewarding because it proves you don't need the Outsider’s "cheats" to save Emily and clear Corvo’s name. It highlights the brilliance of Arkane Studios’ level design, showing that every obstacle has a physical, non-magical solution. By the time the credits roll, you will have a much deeper appreciation for the game's mechanics and the sheer lethality of a well-placed blade and a clever mind.
Frequently Asked Questions
Can I use runes at all during a mostly flesh and steel run?
No, you cannot spend Runes on any supernatural powers or enhancements. The only exception is the initial Blink Level 1 which is granted to you automatically. If you spend even one Rune on an upgrade like Agility or Dark Vision, the achievement will be voided for that playthrough.
Does the Mostly Flesh and Steel achievement allow the use of Bone Charms?
Yes! Bone Charms are considered equipment and do not count as supernatural powers for the purpose of this achievement. You can find and equip as many Bone Charms as your current gear allows without any penalty.
Is it possible to get "Mostly Flesh and Steel" and "Ghost" in the same run?
Absolutely. In fact, many players combine dishonored mostly flesh and steel with "Ghost" (not being spotted) and "Clean Hands" (no kills) for the ultimate challenge. While difficult, the game’s levels are fully navigable using only Blink Level 1 and basic stealth.
Can I upgrade Blink to Level 2?
No. Purchasing the second level of Blink requires spending Runes, which violates the "no supernatural enhancements" rule of the achievement. You must stick with the range and speed of Blink Level 1 for the entire game.
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