Dishonored Ending Guide: How Chaos Levels Shape the Fate of Dunwall

Explore every Dishonored ending, from Low Chaos to High Chaos. Learn how your kills and choices impact Emily, Samuel, and the future of the Empire.

The dark, whale-oil-soaked streets of Dunwall are more than just a playground for supernatural assassins; they are a mirror reflecting the player's morality. Every life taken or spared ripples through the narrative, ultimately determining which dishonored ending you witness at the conclusion of Corvo Attano’s journey. Whether you choose to be a ghost in the shadows or an avenging spirit of vengeance, the game tracks your "Chaos" level, a hidden metric that dictates the state of the world and the temperament of its citizens. Understanding the nuances of the dishonored ending system is essential for any player looking to see the full breadth of Arkane Studios’ masterpiece.

The Chaos System: The Engine Behind the Ending

At its core, the Chaos system is a hidden tally that monitors how much death and disruption you bring to the Isles. While many players assume it is a simple "kill count," the reality is more complex. Chaos is calculated mission by mission, but the final resolution is determined by your cumulative score across the entire playthrough.

In the original game, Chaos generally increases in increments of six. These points are awarded primarily for kills, but environmental factors like ringing alarms or leaving bodies to be discovered by guards also contribute. Conversely, sparing targets and completing specific humanitarian side objectives can lower your score.

Chaos Point Values in Dishonored

Action TypeChaos Impact (Approximate)Notes
Killing a CivilianHigh (+6)Civilians carry the heaviest penalty for death.
Killing a Hostile GuardModerate (+1 or +1.2)Chaos usually jumps by 6 for every 5 guards killed.
Killing a TargetHigh (+6)Killing a main assassination target adds significant Chaos.
Non-Lethal Target ResolutionNegative (-20)Successfully sparing a target significantly lowers total Chaos.
Alarms Rung / Bodies FoundLow (+6 per 5 instances)Stealth failures gradually push the world toward darkness.

The Low Chaos Ending: The Golden Age of Dunwall

The Low Chaos path is widely considered the "good" or canonical conclusion to Corvo's story. To achieve this dishonored ending, players must keep their total Chaos value below 168. This requires a surgical approach to gameplay, favoring sleep darts, chokeholds, and environmental manipulation over the blade.

When you arrive at Kingsparrow Island under Low Chaos, the atmosphere is markedly different. The weather is clear, and the mood among your enemies is desperate but not apocalyptic. After rescuing Emily Kaldwin from the lighthouse, the Outsider narrates a future where Dunwall heals. Under the guidance of Corvo and the newly crowned Empress Emily the Wise, the rat plague is eventually cured, and the Empire enters a prosperous Golden Age.

Key Characteristics of Low Chaos

  • Samuel Beechworth: The loyal boatman remains respectful and bids Corvo a warm farewell, expressing pride in their friendship.
  • Emily Kaldwin: Emily remains a hopeful, kind child who draws pictures of Corvo without his mask, seeing him as a protector rather than a monster.
  • The World: There are fewer rats, fewer weepers (plague victims), and guards are less jumpy.
  • Final Resting Place: In the closing cinematic, a white-haired Corvo passes away of old age, and Empress Emily lays him to rest in the tomb of her mother, Jessamine.

High Chaos: The Age of Terror and Corruption

If your playstyle leans into the "avenging spirit" archetype, you will likely trigger a High Chaos dishonored ending. This occurs when your Chaos value exceeds 390. In this version of Dunwall, the city is literally and figuratively rotting. The rat plague is rampant, and the survivors have descended into paranoia and cruelty.

The final mission on Kingsparrow Island reflects this misery. A massive storm batters the coast, and the Loyalists have turned on one another. Admiral Havelock, Lord Pendleton, and High Overseer Martin are no longer a cohesive unit; they are a "bloody mess" of betrayal. Player experience often highlights the jarring shift in tone, as the Outsider’s commentary becomes cynical, mocking Corvo for becoming the very assassin the city feared.

High Chaos Ending Variations

OutcomeChaos RequirementDescription
Emily is SavedHigh Chaos (Emily survives)Corvo saves Emily, but she rules as a cynical Empress in a world of terror and corpses.
Emily FallsTotal Chaos (Emily dies)If Corvo fails to catch Emily at the lighthouse, the Empire collapses into anarchy as he flees on a ship.
The Bloody DukeMedium-High Chaos (D2)A specific variation where Corvo or Emily rules with an iron fist over a broken Karnaca.

The "Medium" Chaos Path: A Subtle Distinction

While the game officially labels missions as either "Low" or "High" Chaos, the community often refers to a "Medium Chaos" state. This occurs when your score is between 168 and 390. In this bracket, the world is darker than the Low Chaos path, but Corvo hasn't yet become a total monster.

According to community reports, the most significant difference in the Medium Chaos path involves Samuel Beechworth. In a "Total Chaos" run, Samuel is so disgusted by Corvo that he fires a warning shot to alert the guards to your arrival at the lighthouse. However, in a Medium Chaos run, Samuel will castigate Corvo and tell him he never wants to see him again, but he will not actively betray him to the guards.

Factors That Influence the Final Cinematics

The dishonored ending is not just a single cutscene; it is a modular montage that changes based on the survival of key NPCs. While the Chaos level dictates the overall "vibe" of the ending (Golden Age vs. Age of Terror), your specific choices during missions determine the fate of your allies and enemies.

NPC Fates and Their Impact

  1. Piero and Sokolov: If you help these two brilliant minds reconcile and survive the Loyalist betrayal, they are shown working together to create a cure for the plague in the Low Chaos ending.
  2. Callista Curnow: Her survival is tied to her uncle, Geoff Curnow. If you save him during the High Overseer Campbell mission, she is more likely to appear in the ending montage.
  3. Granny Rags and Slackjaw: Your resolution of their feud in the Flooded District provides a brief glimpse into the future of Dunwall’s underworld.
  4. The Targets: Sparing targets like Lady Boyle or the Pendleton Twins results in "poetic justice" endings that are often mentioned in the final narration.

Chaos in the DLCs and Dishonored 2

The Chaos system was refined in the story expansions, The Knife of Dunwall and The Brigmore Witches, where you play as Daud. Here, Chaos affects the behavior of Billie Lurk and the final judgment Daud receives from Corvo.

In Dishonored 2, the system became even more granular. Kills are weighted based on the morality of the victim. Using the Heart, you can see if a guard is "Sympathetic," "Guilty," or "Murderous." Killing a "Sympathetic" person increases Chaos significantly more than killing a murderer. This added layer of depth makes achieving a specific dishonored ending a more deliberate moral exercise.

Comparison of Chaos Systems

FeatureDishonored 1Dishonored 2
Kill WeightingFixed by NPC type (Civilian/Guard)Based on individual NPC morality (The Heart)
Detection PenaltyHigh (Alarms/Bodies found)Lower (Focuses more on lethality)
Non-Lethal OptionsLimited to specific gadgetsExtensive (Combat chokes, drop-KOs)
Ending Impact3 Main VariationsMultiple branching permutations

Actionable Tips for Navigating the Ending

If you are aiming for a specific dishonored ending, keep these strategies in mind:

  • For Low Chaos: Focus on the "Clean Hands" and "Ghost" playstyles. Use the "Blink" ability to bypass guards entirely rather than engaging them. Invest in Sleep Darts and the "Combat Choke" upgrades as soon as possible.
  • For High Chaos: If you want to see the world burn, focus on "Combat" upgrades like "Windblast" and "Adrenaline." Remember that killing civilians is the fastest way to spike your Chaos score.
  • Monitoring Progress: Check your mission summary screen. If it says "High Chaos," you can still bring the average down by being non-lethal in the next two missions.
  • The Heart is Key: In the sequel, always use the Heart before striking. If you must kill, target the "Murderous" NPCs to minimize the Chaos impact.

The beauty of the dishonored ending system lies in its lack of a traditional "moral choice" button. There is no dialogue tree that asks if you want the good or bad ending. Instead, the ending is a natural consequence of every trigger pull and every shadow you chose to inhabit. It is a testament to the game's design that even years later, players are still debating the ethics of Corvo’s actions and the diverging paths of the Empire of the Isles.

For more information on the lore and world-building of the series, visit the official Bethesda Dishonored page to explore the history of Dunwall and Karnaca.

FAQ: Understanding the Dishonored Ending

How many endings are there in Dishonored?

There are three primary variations of the dishonored ending: Low Chaos, High Chaos (Emily survives), and High Chaos (Emily dies/Total Chaos). Within these, there are numerous minor variations based on which side characters lived or died throughout your playthrough.

Can I get the Low Chaos ending if I kill the main targets?

Yes, it is possible to get the Low Chaos dishonored ending while killing some main targets, provided your overall kill count of guards and civilians remains very low (typically under 20% of the total population). However, sparing targets provides a massive reduction in Chaos, making the Low Chaos threshold much easier to maintain.

Does being spotted increase Chaos?

In the first game, being spotted does not directly increase Chaos, but the actions that usually follow—ringing alarms and guards finding bodies—do. If you are spotted but manage to escape without any alarms being rung or anyone being killed, your Chaos score will remain largely unaffected.

Is the Low Chaos ending the "canon" ending?

Yes, the Low Chaos dishonored ending is considered canon. This is confirmed by the events of Dishonored 2, which establishes that Corvo spared most of his targets, Emily grew up to be a wise ruler, and the plague was successfully cured through the efforts of Sokolov and Piero.