Dishonored Runes Guide: Locations, Lore, and Power Upgrades
Master the supernatural powers of Dunwall and Karnaca with our ultimate guide to finding and utilizing Dishonored runes across the entire series.
For players seeking to dominate the plague-ridden streets of Dunwall or the sun-drenched alleys of Karnaca, locating dishonored runes is the single most important key to unlocking game-changing supernatural powers. These mystical artifacts, carved from the bones of massive leviathans, serve as your currency to purchase and upgrade devastating abilities like Blink, Possession, and Devouring Swarm. If you want to customize your playstyle and maximize your deadly potential, mastering the locations and mechanics of dishonored runes is absolutely essential.
Whether you favor a ghost-like stealth approach or a high-chaos path of absolute destruction, this comprehensive guide will walk you through the lore, mechanics, and exact locations of these coveted items across the entire franchise, including the base games and DLCs.
The Lore and Origin of Dishonored Runes
In the dark fantasy universe of Arkane Studios' acclaimed franchise, dishonored runes are steeped in ancient mysticism. Carved from the bones of great whales, these artifacts are inscribed with the Mark of the Outsider—a mysterious, god-like entity who dwells within the Void. According to the Outsider himself, the practice of creating these runes dates back over a thousand years to an ancient, long-forgotten civilization. Many of the runes found in the Empire of the Isles today were originally discovered washed up along the shores of the river in Gristol [1].
Over the centuries, the art of crafting these items has persisted through both natural and supernatural means [1]. In addition to standard whalebone runes, occultists have sometimes attempted to craft "corrupt" runes. These dark variants are constructed using human bones from individuals who died in absolute terror and regret, combined with dried kelp, algae, and floral pigments [1].
While corrupt runes grant spells and powers far exceeding ordinary limits, they are highly unstable [1]. According to in-game lore, they must always be balanced out by a normal rune; otherwise, the magic can fail with disastrous, often fatal consequences [1].
Rune Mechanics Across the Dishonored Series
Mechanically, runes are the primary currency used to unlock and upgrade your supernatural powers. However, the developers at Arkane Studios intentionally designed the games so that you cannot unlock every single power in a single playthrough. This design choice encourages player agency, replayability, and strategic planning.
In the original game, you must carefully choose which path to take. If you want to experience the full suite of supernatural assassin tools, you can purchase the game on the official Dishonored Steam page and experiment with different builds.
The table below highlights the scarcity of these items across the main games and major expansions:
Table 1: Rune Availability vs. Upgrade Requirements
| Game / Campaign | Maximum Obtainable Runes | Runes Needed for Full Upgrades | Black Market Value (No Powers Mode) |
|---|---|---|---|
| Dishonored (Base Game) | 39 | 58 | N/A |
| Daud's Campaigns (DLCs) | 30 | 46 | N/A |
| Dishonored 2 | 47 (plus crafting) | 111 | 200 Coins per Rune |
Note: In Dishonored 2, players who choose to refuse the Outsider's Mark (No Powers Mode) can still collect runes, but they are automatically exchanged at Black Market shops for 200 coins each [1].
Comprehensive Rune Location Guide: Dishonored (Base Game)
Hunting for dishonored runes in the original game requires a keen eye and the use of the Heart—a supernatural organ that beats faster as you draw closer to a rune or bone charm.
The following table details the locations of all 39 runes available throughout Corvo Attano's campaign:
Table 2: Dishonored Base Game Rune Locations
| Mission / Segment | Map Area | Precise Location Details |
|---|---|---|
| The Void | The Void | Gifted directly by the Outsider during your first encounter [1]. |
| Hound Pits Pub | Hound Pits Pub | Available for purchase from Piero Joplin's workshop [1]. |
| Granny Rags' Favors | Granny Rags' House | Found on the second floor after completing her first quest [1]. |
| Granny Rags' Favors | Granny Rags' House | Found on the second floor after completing her second quest [1]. |
| High Overseer Campbell | Clavering Boulevard | Located in a bunk in the final street section [1]. |
| High Overseer Campbell | Meeting Room | Hanging on the wall inside the High Overseer's meeting chamber [1]. |
| High Overseer Campbell | Sewer/Water Area | Submerged in the water past the iron bars, directly below the meeting room [1]. |
| The Golden Cat | Galvani's Offices | Hidden inside Dr. Galvani's third-floor secret laboratory [1]. |
| The Golden Cat | Art Dealer's Safe | Inside the safe on the third floor of the Art Dealer's Apartment [1]. |
| The Royal Physician | Midrow Substation | Lying on a table inside the entry building [1]. |
| The Royal Physician | Sokolov's Greenhouse | Located inside Anton Sokolov's laboratory on top of his estate [1]. |
| Lady Boyle's Last Party | Estate District | Resting on an Outsider Shrine inside a weeper-infested apartment [1]. |
| Return to the Tower | Tower Exterior | Sitting inside the guard bunkhouse near the main entrance [1]. |
| Return to the Tower | Rooftop Safehouse | Tucked inside Hiram Burrows' personal safehouse on top of the tower [1]. |
| Return to the Tower | Torture Chamber | On an Outsider Shrine inside the dungeon, guarded by the Royal Torturer [1]. |
| Return to the Tower | Burrows' Bedroom | Stored inside a secure chest in the Lord Regent's bedroom [1]. |
| The Flooded District | Refinery Yard | Lying on the open ground, surrounded by hostile river krusts [1]. |
| The Flooded District | Rudshore Sewers | Positioned near the exit after using Daud's key to unlock the sewer gate [1]. |
DLC Rune Locations: The Knife of Dunwall & The Brigmore Witches
In the expansions, players step into the shoes of Daud, the leader of the Whalers. Daud's supernatural powers require a different pool of resources.
The tables below outline where to find all the runes in Daud's two story-driven expansions:
Table 3: The Knife of Dunwall Rune Locations
| Mission | Map Area | Location Details |
|---|---|---|
| A Captain of Industry | Slaughterhouse Yard | Handed to Daud by Billie Lurk at the start of the mission [1]. |
| A Captain of Industry | Slaughterhouse Yard | Above the main entrance; Blink to the guard house, then to the railing [1]. |
| A Captain of Industry | Slaughterhouse Yard | Complete Granny's Recipe and bring ingredients above the Yard Gate [1]. |
| A Captain of Industry | Rothwild Slaughterhouse | High up in the warehouse alcove near a corpse; access via crane chain [1]. |
| A Captain of Industry | Rothwild Slaughterhouse | On a desk in the Whale Harvesting Room near the power switch [1]. |
| Eminent Domain | Legal District | Cultist apartment (Apartment 10); knock over a bookshelf to reveal a shrine [1]. |
| Eminent Domain | Timsh's Estate | Inside the room displaying the statue of Delilah [1]. |
| Eminent Domain | Timsh's Estate | Inside a locked chest on the main floor (requires Timsh's key) [1]. |
| The Surge | Flooded District | Inside a locked chest at the foot of Daud's bed in his hideout [1]. |
| The Surge | Flooded District | In a crate near the Overseer's Assault Plans, opposite the hideout [1]. |
Table 4: The Brigmore Witches Rune Locations
| Mission | Map Area | Location Details |
|---|---|---|
| Choosing Your Mark | Daud's Base | Found inside Daud's equipment chest [1]. |
| Choosing Your Mark | Daud's Base | Resting on top of a bookshelf outside the primary chamber [1]. |
| A Stay of Execution | Coldridge Prison | On the drained river floor at the bottom of the stairs (requires favor) [1]. |
| A Stay of Execution | Coldridge Prison | On the desk inside the interrogation room [1]. |
| Delilah's Masterwork | Drapers Ward Docks | Located in the weeper area on the docks [1]. |
| Delilah's Masterwork | Textile Mill | Inside the Dry Storage room of the mill [1]. |
| Delilah's Masterwork | Sewer System | On an Outsider Shrine in the ventilation room [1]. |
| Delilah's Masterwork | Brigmore Manor | In an open, half-sunken safe near the right corner of the manor [1]. |
| Delilah's Masterwork | Brigmore Manor | Backyard; use the dilapidated building's sink to complete Granny's Spell [1]. |
| Delilah's Masterwork | Manor Interior | Inside a chest in the attic room among several other chests [1]. |
Dishonored 2 Rune Locations and Crafting System
Finding dishonored runes in Karnaca introduces a brand-new layer of gameplay. In Dishonored 2, you can unlock the "Craft Runes" upgrade under the Bonecharm Crafting skill tree [1]. This allows you to collect Raw Whalebone from the environment and craft your own runes on the fly, offering unprecedented flexibility for customizing your build [1].
The following table highlights key rune locations throughout the sequel:
Table 5: Dishonored 2 Key Rune Locations
| Mission | Location Area | Precise Spot Details |
|---|---|---|
| Edge of the World | The Void | Two runes on the Outsider shrine after receiving the Heart [1]. |
| Edge of the World | Dreadful Wale | Submerged inside a shipwreck near the Dreadful Wale [1]. |
| Edge of the World | Karnaca Docks | Sold at the local Black Market shop [1]. |
| Edge of the World | Canal District | On a table next to an Overseer preaching to a crowd [1]. |
| Edge of the World | Overseer Outpost | Inside a safe on the third floor of the Outpost [1]. |
| Edge of the World | Canal District | Behind a wooden plank in a drainage pipe in the center canal [1]. |
| Edge of the World | Amadeo Monte's Flat | Two runes on an Outsider shrine inside the apartment [1]. |
| The Good Doctor | Addermire Institute | Two runes on an Outsider shrine in the fourth-floor VIP apartments [1]. |
| The Good Doctor | Addermire Institute | Mounted on a wall in the main Dining Room [1]. |
| The Good Doctor | Addermire Institute | Hidden inside a bloodfly nest in the Recuperation Room [1]. |
| The Good Doctor | Addermire Institute | In a small enclave at the top of the tower, accessed via an exterior vent [1]. |
| The Good Doctor | Addermire Institute | In the basement Lost and Found room (break elevator cables to access) [1]. |
| The Clockwork Mansion | Lower Aventa | Two runes on an Outsider shrine in a bloodfly-infested apartment [1]. |
| The Clockwork Mansion | Lower Aventa | Sold at the local Black Market shop [1]. |
| The Clockwork Mansion | Lower Aventa | At the back of the carriage station, guarded by a Howler ambush [1]. |
| The Clockwork Mansion | Upper Aventa | On the second floor of a bloodfly-infested apartment [1]. |
| The Clockwork Mansion | Jindosh's Lab | On a modular platform inside Kirin Jindosh's laboratory [1]. |
| The Royal Conservatory | Cyria Gardens | Sold at the local Black Market shop [1]. |
| The Royal Conservatory | Cyria Gardens | Two runes on an Outsider shrine in a trapped, derelict apartment [1]. |
| The Royal Conservatory | Conservatory | In the basement archives of the Royal Conservatory [1]. |
| The Royal Conservatory | Conservatory | In the second-floor office lounge [1]. |
| The Royal Conservatory | Conservatory | On an outdoor terrace adjacent to Breanna Ashworth's office [1]. |
| Dust District | Dust District | On the first floor of the derelict apartment where you meet Meagan Foster [1]. |
| Dust District | Dust District | On the second floor of a bloodfly-infested apartment near the Crone's Hand [1]. |
| Dust District | Crone's Hand Saloon | Two runes on an Outsider shrine in Paolo's third-floor chambers [1]. |
| Dust District | Overseer Enclave | Inside the locked confiscation room on the second floor [1]. |
| A Crack in the Slab | Aramis Stilton's Manor | On the second floor of the manor, above the entrance foyer (Present) [1]. |
| A Crack in the Slab | Aramis Stilton's Manor | In a flooded basement room; use the crank wheel in the Past to drain it [1]. |
| A Crack in the Slab | Aramis Stilton's Manor | Inside a barred Silvergraph room in the Past (access via alternate Present) [1]. |
| A Crack in the Slab | Dust District | Tucked in an alcove inside a large wooden windbreak (Alt Present) [1]. |
| The Grand Palace | Palace District | Two runes on an Outsider shrine in a cave near the Black Market [1]. |
| The Grand Palace | Palace District | In Claudio's bloodfly-infested apartment overlooking Ravina Boulevard [1]. |
| The Grand Palace | Grand Palace | Inside a locked safe in the First Captain's office [1]. |
| Death to the Empress | Dunwall Streets | Two runes on an Outsider shrine (activate the barometer to enter) [1]. |
| Death to the Empress | Dunwall Tower Yard | Located under the stairs in the pump control room [1]. |
| Death to the Empress | Dunwall Tower | Resting on pipes in the security room [1]. |
Frequently Asked Questions (FAQs)
How many dishonored runes are needed to fully upgrade all powers in the first game?
In the original Dishonored, you need a total of 58 runes to fully upgrade every supernatural ability to Tier II [1]. However, because you can only collect a maximum of 39 runes in a single playthrough, player experience dictates that you must specialize your build and choose your upgrades carefully to match your playstyle [1].
Can you craft dishonored runes in Dishonored 2?
Yes! Dishonored 2 introduces a robust crafting system [1]. By unlocking the "Craft Runes" upgrade under the Bonecharm Crafting skill tree, you can spend accumulated Raw Whalebone to craft brand-new dishonored runes, giving you much more freedom to upgrade your supernatural powers [1].
What happens to runes if you play in No Powers Mode?
If you choose to refuse the Outsider's Mark at the beginning of Dishonored 2 (No Powers Mode), any runes you find in the world are automatically converted into 200 coins each upon pickup [1]. Additionally, Black Market shops will no longer stock runes for purchase in this mode [1].
Are there corrupt dishonored runes in the game?
According to the game's lore, corrupt runes exist and are crafted using dried kelp, floral pigments, and the bones of humans who died in terror and regret [1]. While they allow occultists to cast spells far beyond normal limits, they are highly volatile and must be balanced by a normal rune to prevent the magic from failing catastrophically [1].
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