The Ultimate Dishonored Mission List: Ranking the Best Levels Across the Entire Series
Explore the complete Dishonored mission list, from the original game to Death of the Outsider. Discover top-ranked levels, cut content, and gameplay tips.
The Dishonored franchise is widely celebrated as a masterclass in the immersive sim genre, providing players with a sandbox of supernatural abilities and intricate level design. Whether you are stepping into the boots of Corvo Attano, Emily Kaldwin, or the assassin Daud, the dishonored mission list offers a diverse array of challenges ranging from high-society masquerades to dilapidated industrial slaughterhouses. Navigating the full dishonored mission list is essential for any fan looking to experience the complete narrative arc of the Empire of the Isles.
Complete Breakdown of the Dishonored Mission List
The series is divided into several major releases, including the original 2012 title, its narrative-heavy DLCs, the 2016 sequel, and the standalone expansion. Each entry brought new mechanical depth and environmental storytelling to the table. According to player experience reports, the transition from the plague-ridden streets of Dunwall to the sun-soaked, blood-dust-filled avenues of Karnaca represents one of the most significant visual evolutions in modern gaming.
To understand the scope of the series, it is helpful to look at how many primary objectives are featured in each installment. The following table provides a snapshot of the mission density across the franchise.
Mission Distribution by Game Title
| Game / Expansion | Number of Main Missions | Primary Protagonist(s) | Setting |
|---|---|---|---|
| Dishonored (2012) | 9 | Corvo Attano | Dunwall |
| The Knife of Dunwall (DLC) | 3 | Daud | Dunwall |
| The Brigmore Witches (DLC) | 3 | Daud | Dunwall / Brigmore Manor |
| Dishonored 2 | 9 | Corvo Attano / Emily Kaldwin | Karnaca / Dunwall |
| Death of the Outsider | 5 | Billie Lurk | Karnaca |
The Most Iconic Missions in the Franchise
While every entry in the dishonored mission list serves a purpose in the overarching plot, certain levels stand out for their exceptional design, artistic direction, and gameplay flow. These missions are often cited by the community as the gold standard for level design in action-adventure games.
A Crack in the Slab (Dishonored 2)
Often regarded as the pinnacle of Arkane Studios' technical wizardry, this mission strips the player of their supernatural powers and replaces them with a "Timepiece." This device allows the player to shift between a ruined present and a lush, guarded past. Player experience suggests that the complexity of this level is unparalleled, as actions taken in the past—such as knocking out a key character—can completely remodel the architecture of the present-day mansion.
Lady Boyle’s Last Party (Dishonored)
This mission is a brilliant subversion of the typical assassination level. Instead of sneaking through sewers, Corvo enters a high-society masquerade ball in plain sight. The mission is heavily inspired by Edgar Allan Poe’s The Mask of the Red Death, creating a stark contrast between the opulent party inside and the plague-stricken city outside. The "social stealth" mechanics here allow you to interact with guests, sign guestbooks, and even engage in a duel, making it a highlight of the original dishonored mission list.
A Captain of Industry (The Knife of Dunwall)
Reintroducing players to the world through the eyes of Daud, this mission takes place in the Rothwild Whale Slaughterhouse. It is famous for its striking "golden hour" sunset aesthetic and its grim depiction of the whale oil industry. The level introduces the "Butcher" enemy type and provides multiple entry points, from the sewers to the rooftop, showcasing the verticality that the series is known for.
The Bank Job (Death of the Outsider)
Hearkening back to classic stealth games like Thief, this mission tasks Billie Lurk with infiltrating the Dolores Michaels Deposit & Trust. The mission is a pure heist experience, offering players various ways to bypass the vault's security, including drugging the guards through the ventilation system or simply blasting through the front door.
Comparison of Top-Tier Missions
| Mission Name | Game | Unique Mechanic / Feature | Aesthetic Theme |
|---|---|---|---|
| A Crack in the Slab | Dishonored 2 | Time Travel (Timepiece) | Dilapidated vs. Opulent |
| Lady Boyle's Last Party | Dishonored | Social Stealth / Masquerade | High Society Affluence |
| A Captain of Industry | Knife of Dunwall | Industrial Sabotage | Sunset / Gritty Industrial |
| The Bank Job | Death of the Outsider | Complex Heist / Vault Security | High-Security Modernity |
| Delilah's Masterwork | Brigmore Witches | Supernatural Duel | Overgrown Manor / Decay |
Technical Innovation in Level Design
The dishonored mission list is not just a sequence of objectives; it is a showcase of how environmental storytelling can enhance gameplay. In A Crack in the Slab, for instance, the developers didn't just render two versions of the level; they actually managed to create three distinct states depending on the player's choices regarding Aramis Stilton.
Community reports often highlight the "Black Market" system introduced in the later games and DLCs. These shops allow players to purchase "Favors" before a mission begins. These favors can manifest as hidden equipment caches, bribed guards, or even secret intel that reveals a non-lethal path to the target. This level of preparation adds a layer of strategy that makes replaying the dishonored mission list a rewarding experience.
Gameplay Evolution Across the Series
| Feature | Dishonored 1 | Dishonored 2 | Death of the Outsider |
|---|---|---|---|
| Protagonists | 1 (Corvo) | 2 (Corvo/Emily) | 1 (Billie) |
| Mana System | Potion-based | Potion-based | Regenerative |
| Blink Mechanic | Standard teleport | Redirective / Transpose | Displace (Marker-based) |
| Non-Lethal Combat | Limited | Drop takedowns/Combat choke | Wide array of gadgets |
| New Game Plus | No (at launch) | Yes (Combined powers) | Original Game Plus |
The "Lost" Levels: Cut Content and Trivia
Every great game has content that never made it to the final cut. The dishonored mission list was originally intended to be even longer. According to developer commentary and game files, two additional missions were planned between The Loyalists and The Light at the End in the first game.
One of these missions would have targeted Treavor Pendleton at a midnight session of Parliament. This level was intended to feature the Clocktower as a navigable landmark. Another cut mission focused on High Overseer Teague Martin, where Corvo would have returned to the Office of the High Overseer in the Distillery District to track down the remaining conspirators. These were ultimately removed due to development time constraints, but they remain a fascinating "what if" for fans of the series.
Details on Unreleased Missions
| Target | Intended Location | Planned Mechanics |
|---|---|---|
| Treavor Pendleton | Parliament | Midnight stealth; Clocktower navigation |
| Teague Martin | Office of the High Overseer | Return to a previous hub; Poetic justice kill |
Strategies for Navigating the Mission List
Whether you are aiming for a "Clean Hands" (no kills) run or a "Ghost" (never spotted) achievement, how you approach the dishonored mission list will change based on your playstyle.
- Exploration is Key: Almost every mission contains "Runes" and "Bonecharms" that upgrade your abilities. Missing these early in the game can make later missions significantly harder.
- Verticality: Guards rarely look up. Using your Blink or Reach ability to stay on chandeliers, pipes, and rooftops is the safest way to navigate.
- Read the Lore: Books and audiographs often contain safe combinations or clues about non-lethal ways to eliminate targets.
- Save Often: The "Quick Save" feature is your best friend in an immersive sim. Experiment with a risky move, and if it fails, you can instantly try a different approach.
For more detailed strategies on specific character builds, you can visit the official Arkane Studios website to see how the developers intended these powers to interact.
Player Experience: High Chaos vs. Low Chaos
A unique aspect of the Dishonored series is the "Chaos" system. Your actions across the dishonored mission list directly affect the world state. High Chaos (killing many people) leads to more rats, more weepers, and a darker ending. Low Chaos (sparing lives) results in a more hopeful conclusion.
Many players report that the "Low Chaos" path is the "true" way to experience the level design, as it forces you to find secret passages and utilize the full extent of your non-lethal gadgetry. However, "High Chaos" allows for the creative use of offensive powers like "Devouring Swarm" or "Windblast," turning the game into a fast-paced action thriller.
Chaos System Impact
| World Element | Low Chaos Effect | High Chaos Effect |
|---|---|---|
| Rat Population | Minimal | Massive swarms |
| Guard Presence | Standard patrols | Increased security / Paranoia |
| NPC Interactions | Friendly / Helpful | Fearful / Hostile |
| Weather/Atmosphere | Brighter / Clearer | Darker / Stormier |
| Final Mission | Easier navigation | More enemies / Traps |
Frequently Asked Questions
What is the best mission in the Dishonored series?
While subjective, many fans and critics consider A Crack in the Slab from Dishonored 2 to be the best due to its unique time-travel mechanic. However, Lady Boyle's Last Party remains a fan favorite for its social stealth and atmosphere.
How many missions are in the first Dishonored?
The original dishonored mission list consists of 9 main missions. This does not include the prologue or the various missions found in the Knife of Dunwall and Brigmore Witches story DLCs.
Are there any missable missions in the Dishonored mission list?
While you cannot miss main story missions, there are several side objectives within missions that can be missed if you move too quickly through the level. Examples include Granny Rags' quests or the various Slackjaw missions in the Distillery District.
Can you replay missions in Dishonored?
Yes, both Dishonored and Dishonored 2 allow you to replay missions from the main menu once you have completed them. This is a great way to try different playstyles (High Chaos vs. Low Chaos) or to find collectibles like paintings and runes that you may have missed on your first playthrough.
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