The Brigmore Witches DLC Guide – Mastery, Lore, and Endings
Master the final chapter of Daud's journey in Dishonored: The Brigmore Witches. Explore new powers, gang wars, and the ultimate ritual in our deep-dive guide.
The legacy of the Dishonored franchise is built on the weight of consequences, and nowhere is this more evident than in the final expansion, dishonored brigmore witches. As the concluding chapter of Daud’s redemption arc, this DLC transforms the legendary assassin from a cold-hearted killer into a complex protagonist fighting for the fate of the Empire. Players who dive into dishonored brigmore witches will find a masterclass in level design and supernatural storytelling that rivals the main campaign.
This expansion is more than just a simple add-on; it is a direct continuation of The Knife of Dunwall. It picks up exactly where the previous story left off, carrying over your upgrades, chaos level, and the moral weight of your previous choices. Whether you are seeking a high-chaos revenge fantasy or a low-chaos path to atonement, understanding the nuances of this DLC is essential for any fan of Arkane Studios' immersive sim masterpiece.
The Redemption Arc of Daud
In the main game, Daud is the catalyst for Dunwall’s collapse, the man whose blade stilled the heart of Empress Jessamine Kaldwin. However, the dishonored brigmore witches DLC shifts the perspective, revealing that Daud has been haunted by that moment since the Outsider first whispered Delilah’s name. His journey isn't just about survival; it’s about preventing a secondary catastrophe that would see Emily Kaldwin possessed by a mad witch.
Community reports often highlight that playing as Daud feels distinct from playing as Corvo. While Corvo is a silent force of nature fueled by vengeance, Daud is a weary leader of the Whalers. His internal monologues provide a somber backdrop to the gameplay, making every non-lethal takedown or bloody execution feel like a conscious step toward or away from his ultimate redemption.
| Feature | Corvo Attano (Main Game) | Daud (Brigmore Witches) |
|---|---|---|
| Primary Motivation | Saving Emily / Revenge | Redemption / Stopping Delilah |
| Supernatural Blink | Instant movement | Redirective Blink (Time stops while aiming) |
| Summoning | Devouring Swarm (Rats) | Summon Assassin (Whaler allies) |
| Vision | Dark Vision | Void Compass (Integrated into Dark Vision) |
New Supernatural Abilities and Gadgets
Mastering dishonored brigmore witches requires more than just a sharp blade. The DLC introduces the "Pull" ability, a telekinetic power that allows Daud to snatch items from a distance or suspended enemies in mid-air. When upgraded, Pull becomes one of the most versatile tools in the game, allowing you to use enemies as human shields or retrieve spent bolts from across a room.
Beyond powers, the addition of Baffle Dust provides a non-lethal alternative to the traditional Chokedust. This tool momentarily dazes enemies and causes them to forget they ever saw you, which is invaluable for "Ghost" runs. Community members frequently suggest pairing Baffle Dust with the "Redirective Blink" to escape tight corners when a patrol route goes south.
Supernatural Ability Upgrades
| Ability | Level 1 Effect | Level 2 Effect |
|---|---|---|
| Pull | Pull small objects or unconscious bodies. | Pull and hold living enemies in the air. |
| Summon Assassin | Call a Whaler to fight or distract. | Call a Master Assassin with better gear. |
| Blink | Standard teleportation. | Redirective Blink (Time stops during aim). |
| Void Surge | Passive: Chance to use powers for free. | Increased chance of free mana usage. |
Navigating the Missions: From Coldridge to Brigmore
The mission structure in this DLC is widely praised for its variety. You begin with a daring return to Coldridge Prison, the very place Corvo escaped from in the main game's opening. This time, the prison is on high alert, featuring new security measures like Arc Pylons and Overseer Music Boxes.
From there, the story moves to Drapers Ward, a district torn apart by a brutal gang war. This area serves as a hub where your choices directly influence which faction assists you. Finally, the journey concludes at the eerie Brigmore Manor, a crumbling estate reclaimed by nature and dark magic.
Mission Overview and Key Objectives
| Mission Name | Primary Location | Key Objective | Notable Challenge |
|---|---|---|---|
| Choosing Your Mark | Daud's Hideout | Survive the Overseer raid. | Defending your base from music boxes. |
| A Stay of Execution | Coldridge Prison | Rescue Lizzy Stride. | Navigating the drained moat and pylons. |
| The Dead Eels | Drapers Ward | Recover the Undine engine coil. | Choosing between the Hatters and Dead Eels. |
| Delilah’s Masterpiece | Brigmore Manor | Stop the ritual in the Void. | Avoiding the "Gravehounds" and Witches. |
Gangs of Dunwall: The Dead Eels vs. The Hatters
A central conflict in dishonored brigmore witches involves the rivalry between the Dead Eels, led by the fierce Lizzy Stride, and the Hatters, commanded by the ancient "Geezer." To reach the Brigmore Manor, Daud needs a boat, and the only boat available is the Undine, which is currently at the center of this gang dispute.
Player experience suggests that the Drapers Ward mission is one of the most "immersive" segments of the DLC. You can choose to systematically eliminate the Hatters to restore Lizzy to power, or you can perform a favor for the Hatters' leader to secure the parts needed for the ship. This section highlights the "neutral" chaos options, where you aren't necessarily a hero or a villain, but a pragmatist navigating a dying city's underworld.
Gang Comparison
- The Dead Eels: Primarily river smugglers and pirates. They value loyalty and strength. Helping them grants you safe passage on the river and access to their unique weaponry.
- The Hatters: A more organized, industrial gang that runs the textile mills. They are heavily armed and use toxic gas as a defensive mechanism. Their leader, the Geezer, is kept alive by a complex life-support machine.
Corrupted Bone Charms: Risk vs. Reward
One of the most significant mechanical additions in the dishonored brigmore witches DLC is the introduction of Corrupted Bone Charms. Unlike standard charms that provide a flat buff, these artifacts offer a massive advantage paired with a significant penalty. This creates a "build" system where players must decide if the trade-off is worth their specific playstyle.
For example, the "Statuesque" charm is a favorite for stealth enthusiasts. It makes Daud completely invisible to enemies as long as he stands still. However, the penalty is that mana no longer regenerates. This forces a much more tactical use of Blink and other powers.
Corrupted Bone Charms Table
| Charm Name | Positive Effect (Advantage) | Negative Effect (Penalty) |
|---|---|---|
| Statuesque | Invisible while standing still. | Mana does not regenerate. |
| Witch's Skin | Damage drains mana before health. | Mana does not regenerate. |
| Zephyr | Increased movement speed. | You take significantly more damage. |
| Tank | Reduced damage taken. | Overall movement speed is reduced. |
| Power Slash | Sword deals much higher damage. | Sword swings are slower. |
The Final Ritual and Multiple Endings
The climax of the DLC takes place within the Void itself. Delilah Copperspoon intends to use a magical painting to swap souls with Emily Kaldwin. If she succeeds, Delilah will rule the Empire as the "legitimate" heir, and Emily will be lost forever. Daud’s intervention in this ritual is the true test of his character.
There are three primary ways to handle Delilah, and your choice here—combined with your overall Chaos level—determines the final scene with Corvo Attano. You can find the official game details on the Steam store for more on the technical requirements and bundle options.
Ending Variations Based on Choice and Chaos
| Ending Type | Action Taken | Result for Daud | Result for the Empire |
|---|---|---|---|
| Low Chaos / Merciful | Swap the paintings in the Void. | Daud is spared by Corvo. | Emily is safe; Delilah is trapped. |
| High Chaos / Lethal | Kill Delilah directly. | Corvo executes Daud. | Emily is safe, but Dunwall remains in ruin. |
| High Chaos / Failure | Fail to stop the ritual. | Daud is killed or possessed. | Delilah takes over Emily's body. |
Tactical Tips for Success
Based on community reports and veteran player strategies, here are a few tips to ensure you survive the witches' onslaught:
- Use the "Redirective Blink" to Scout: Since time stops while you aim your Blink, use it as a makeshift "pause" button to scan the environment for guards or traps.
- Befriend the Dressmaker: In Drapers Ward, visiting the dressmaker can provide valuable lore and a lead on how Delilah is using Emily's hair for her ritual.
- Upgrade "Summon Assassin" Early: A Master Assassin can perform stealth takedowns for you, which is incredibly helpful for maintaining a "Clean Hands" run while still clearing out difficult rooms.
- Watch the Trees: In the final mission, the Brigmore Witches often teleport into the trees or onto rooftops. Always look up, or they will ambush you with their "blood briar" magic.
The dishonored brigmore witches DLC stands as a testament to why the Dishonored series remains a gold standard for the genre. It provides a satisfying conclusion to Daud’s story while expanding the lore of the Void and the witches who draw power from it. Whether you are playing for the first time or returning for a "Ghost" run, the depth of Dunwall's shadows never fails to impress.
FAQ: Dishonored: The Brigmore Witches
Do I need to play The Knife of Dunwall before The Brigmore Witches? Yes, it is highly recommended. Dishonored: The Brigmore Witches is a direct sequel. Your powers, upgrades, and Chaos level from The Knife of Dunwall carry over into this DLC, making the experience much more cohesive if played in order.
How many missions are in The Brigmore Witches? There are three main missions: "A Stay of Execution for Lizzy" (Coldridge Prison), "The Dead Eels" (Drapers Ward), and "Delilah’s Masterpiece" (Brigmore Manor). There is also a brief introductory sequence at Daud's hideout.
Can I get the "Clean Hands" achievement in this DLC? Absolutely. Like the main game, dishonored brigmore witches can be completed without killing a single person. This includes the final confrontation with Delilah, which has a non-lethal solution involving swapping her magical paintings.
What is the "Pull" ability used for? Pull allows you to grab items from a distance. At Level 2, you can pull enemies toward you and hold them in the air, allowing you to use them as human shields or simply move them out of a patrol path without killing them.
Next Steps
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